package gamagora.game.utils
{
	import org.flixel.FlxG;
	
	public class OSSounds
	{
		[Embed(source="embed/FootStepWood.mp3")]
		private static const SoundFootStepWood:Class;
		
		[Embed(source="embed/FootStepWater.mp3")]
		private static const SoundFootStepWater:Class;
		
		[Embed(source="embed/FootStepStone.mp3")]
		private static const SoundFootStepStone:Class;
		
		[Embed(source="embed/FootStepDirt.mp3")]
		private static const SoundFootStepDirt:Class;
		
		public function OSSounds()
		{
		}
		
		public function soundFootStepWood()
		{
			FlxG.play(SoundFootStepWood);
		}
		
		public function soundFootStepWater()
		{
			FlxG.play(SoundFootStepWater);
		}
		
		public function soundFootStepStone()
		{
			FlxG.play(SoundFootStepStone);
		}
		
		public function soundFootStepDirt()
		{
			FlxG.play(SoundFootStepDirt);
		}
	}
}